//
// Created by Otowa_kotori on 2016/9/25.
//

#ifndef AI9_LOGIC_2017_DUMMY_H
#define AI9_LOGIC_2017_DUMMY_H

#include "Skills/base.h"
#include "actor.h"

namespace entity{
    class Dummy: public Actor{
    public:
        Dummy(): Actor(){
            this->setName("Dummy");
            this->properties["max_hp"] = "100";
            this->properties["hp"] = "50";
            this->properties["attack"] = "0";
            this->properties["defense"] = "0";
            this->properties["team"] = "0";
            this->properties["dead"] = "false";
            this->properties["attack_range"] = "10000";
            this->learnSkill(new skill::PlainAttack);
        }
    };
}

#endif //AI9_LOGIC_2017_DUMMY_H
